diff --git a/game/misc/ode/actions.py b/game/misc/ode/actions.py
index 44a919bcf2..53e8b3ad0e 100644
--- a/game/misc/ode/actions.py
+++ b/game/misc/ode/actions.py
@@ -10,11 +10,15 @@ from pisi.actionsapi import shelltools
from pisi.actionsapi import get
def setup():
+ autotools.autoreconf("-vfi")
#pisitools.flags.add("-fomit-frame-pointer", "-ffast-math")
- shelltools.system("./bootstrap")
+ #shelltools.system("./bootstrap")
autotools.configure("--enable-shared \
--enable-libccd \
--enable-double-precision")
+
+
+ pisitools.dosed("libtool", " -shared ", " -Wl,--as-needed -shared ")
def build():
autotools.make()
diff --git a/game/misc/ode/pspec.xml b/game/misc/ode/pspec.xml
index 1aa08921de..41cf763b96 100644
--- a/game/misc/ode/pspec.xml
+++ b/game/misc/ode/pspec.xml
@@ -13,8 +13,9 @@
library
High performance library for simulating rigid body dynamics
ode is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API.
- https://bitbucket.org/odedevs/ode/downloads/ode-0.14.tar.gz
+ https://bitbucket.org/odedevs/ode/downloads/ode-0.15.2.tar.gz
+ libgcc
@@ -23,6 +24,7 @@
ode
+ libgcc
/usr/lib
@@ -44,6 +46,13 @@
+
+ 2018-02-16
+ 0.15.2
+ Version bump
+ Mustafa Cinasal
+ muscnsl@gmail.com
+
2017-03-09
0.14