0ad ve gereksinimleri

This commit is contained in:
suvari
2019-10-30 00:43:29 +03:00
parent 08fc5bcc3c
commit 55c92898fa
27 changed files with 2215 additions and 316 deletions
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#!/usr/bin/python
# -*- coding: utf-8 -*-
#
# Licensed under the GNU General Public License, version 2.
# See the file http://www.gnu.org/copyleft/gpl.txt.
from pisi.actionsapi import autotools
from pisi.actionsapi import shelltools
from pisi.actionsapi import get
from pisi.actionsapi import pisitools
def setup():
shelltools.cd("build/workspaces/")
shelltools.chmod("update-workspaces.sh", 0755)
shelltools.export("WX_CONFIG", "/usr/bin/wxconfig")
shelltools.export("SHELL","SHELL=/bin/bash")
shelltools.system("sh update-workspaces.sh \
--bindir=/usr/bin \
--disable-atlas \
--without-pch \
--libdir=/usr/lib/0ad \
--datadir=/usr/share/0ad/data \
JOBS=%s" % get.makeJOBS())
def build():
shelltools.cd("build/workspaces/gcc")
autotools.make()
def install():
pisitools.dodoc("LICENSE.txt","license_dbghelp.txt","license_gpl-2.0.txt","license_lgpl-2.1.txt","README.txt",)
pisitools.insinto("/usr/share/0ad", "binaries/*")
pisitools.insinto("/usr/bin/", "binaries/system/pyrogenesis")
pisitools.insinto("/usr/lib/0ad/", "binaries/system/*.so*")
pisitools.insinto("/usr/bin/", "build/resources/0ad.sh")
pisitools.insinto("/usr/share/pixmaps/", "build/resources/0ad.png", "0ad.png")
pisitools.insinto("/usr/share/applications/", "build/resources/0ad.desktop", "0ad.desktop")
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#!/bin/sh
cd /usr/share/0ad/system
./pyrogenesis
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#!/bin/sh
cd /opt/0ad/system
LD_LIBRARY_PATH=/opt/enet12/lib ./pyrogenesis -editor
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[Desktop Entry]
Version=1.0
Encoding=UTF-8
Name=0ad Editor
GenericName[tr]=3D Tarihi Strateji Oyun Editörü
GenericName=3D Historical Strategy Game Editor
Exec=0ad-editor
Icon=0ad.png
StartupNotify=true
Terminal=false
X-KDE-SubstituteUID=false
Type=Application
Categories=Game;StrategyGame;
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.TH 0AD "6" "May 17 2014" "0ad 0.0.16 Patañjali" "User Commands"
.SH NAME
0ad \- manual page for 0ad 0.0.16 Patañjali
.SH SYNOPSIS
.B 0ad
[\fIoptions\fR]
.SH DESCRIPTION
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy (RTS) game of ancient warfare. In short, it is a
historically-based war/economy game that allows players to relive or rewrite
the history of Western civilizations, focusing on the years between 500 B.C.
and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D
graphics, detailed artwork, sound, and a flexible and powerful custom-built
game engine.
The game has been in development by Wildfire Games (WFG), a group of volunteer,
hobbyist game developers, since 2001.
.PP
Basic gameplay:
.TP
\fB\-autostart\fR
load a map instead of showing main menu (see below)
.TP
\fB\-editor\fR
launch the Atlas scenario editor
.TP
\fB\-mod\fR \fINAME\fR
start the game using \fINAME\fR mod
.TP
\fB\-quickstart\fR
load faster (disables audio and some system info logging)
.PP
Autostart:
.TP
\fB\-autostart\fR=\fINAME\fR
map \fINAME\fR for scenario, or rms name for random map
.TP
\fB\-autostart-ai\fR=\fIPLAYER\fR:\fIAI\fR
adds named \fIAI\fR to the given \fIPLAYER\fR (e.g. 2:testbot)
.TP
\fB-autostart-aidiff\fR=\fIPLAYER\fR:\fIlevel\fR
changes the difficulty setting for \fIAI PLAYER\fR (0: easy, 3: very hard)
.PP
Multiplayer:
.TP
\fB\-autostart-playername\fR=\fINAME\fR
multiplayer local player \fINAME\fR (default 'anonymous')
.TP
\fB\-autostart-host\fR
multiplayer host mode
.TP
\fB\-autostart-players\fR=\fINUMBER\fR
multiplayer host: \fINUMBER\fR of client players (default 2)
.TP
\fB\-autostart-client\fR
multiplayer client mode
.TP
\fB\-autostart-ip\fR=\fIIP\fR
multiplayer client: connect to this host \fIIP\fR
.PP
Random maps only:
.TP
\fB\-autostart-random\fR
random map
.TP
\fB\-autostart-random\fR=\fISEED\fR
random map with \fISEED\fR value (default 0, use -1 for random)
.TP
\fB\-autostart-size\fR=\fITILES\fR
random map \fISIZE\fR in tiles (default 192)
.TP
\fB\-autostart-players\fR=\fINUMBER\fI
\fINUMBER\fR of players on random map
.TP
\fB-autostart-civ\fR=\fIPLAYER\fR:\fICIV\fR
changes the civilisation of player \fIPLAYER\fR to \fICIV\fR (default athen)
.PP
Configuration:
.TP
\fB\-conf\fR:\fIKEY\fR=\fIVALUE\fR
set a config value (overrides the contents of system.cfg)
.TP
\fB\-g\fR=\fIF\fR
set the gamma correction to '\fIF\fR' (default 1.0)
.TP
\fB\-nosound\fR
disable audio
.TP
\fB-noUserMod\fR
disable loading of the user mod
.TP
\fB\-shadows\fR
enable shadows
.TP
\fB\-vsync\fR
enable VSync, i.e. lock FPS to monitor refresh rate
.TP
\fB\-xres\fR=\fIN\fR
set screen \fIX\fR resolution to '\fIN\fR'
.TP
\fB\-yres\fR=\fIN\fR
set screen \fIY\fR resolution to '\fIN\fR'
.PP
Advanced / diagnostic:
.TP
\fB\-dumpSchema\fR
creates a file \fIentity.rng\fR in the working directory, containing
complete entity XML schema, used by various analysis tools
.TP
\fB\-entgraph\fR
(disabled)
.TP
\fB\-listfiles\fR
(disabled)
.TP
\fB\-profile\fR=\fINAME\fR
(disabled)
.TP
\fB\-replay\fR=\fIPATH\fR
non-visual replay of a previous game, used for analysis purposes
\fIPATH\fR is system path to commands.txt containing simulation log
.TP
\fB\-writableRoot\fR
store runtime game data in root data directory
(only use if you have write permissions on that directory)
.TP
\fB\-ooslog\fR
dumps simulation state in binary and ASCII representations each turn,
files created in sim_log within the game's log folder. \fBNOTE\fR: game will
run much slower with this option!
.TP
\fB-serializationtest\fR
checks simulation state each turn for serialization errors; on test
failure, error is displayed and logs created in oos_log within the
game's log folder. \fBNOTE\fR: game will run much slower with this option!
.PP
Archive builder:
.TP
\fB\-archivebuild\fR=\fIPATH\fR
system \fIPATH\fR of the base directory containing mod data to be archived/precached
.TP
\fB\-archivebuild-output\fR=\fIPATH\fR
system \fIPATH\fR to output of the resulting .zip archive (use with archivebuild)
.TP
\fB\-archivebuild-compress\fR
enable deflate compression in the .zip
(no zip compression by default since it hurts compression of release packages)
.SH "REPORTING BUGS"
Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
.SH COPYRIGHT
0 A.D. is released as open source: you can freely use, copy, modify and
distribute the game's source code and data files, as long as you include
attribution to Wildfire Games and let anyone freely modify and distribute any
of your own modifications to the game's files.
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#!/usr/bin/env xdg-open
[Desktop Entry]
Version=1.0
Encoding=UTF-8
Name=0AD
GenericName=0AD strategy game
GenericName[tr]=0AD strateji oyunu
Comment=A real-time strategy game of ancient warfare
Comment[it]=Videogioco strategico in tempo reale di guerre antiche
Comment[tr]= Antik dönemler gerçek zamanlı strateji oyunu
Exec=0ad
Icon=0ad.png
Terminal=false
Type=Application
Categories=Game;StrategyGame;
Binary file not shown.

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--- 0ad-0.0.17-alpha.orig/build/workspaces/update-workspaces.sh 2014-09-25 04:54:58.000000000 +0300
+++ 0ad-0.0.17-alpha/build/workspaces/update-workspaces.sh 2014-11-18 18:22:23.846062170 +0200
@@ -1,9 +1,5 @@
#!/bin/sh
-if [ "$(id -u)" = "0" ]; then
- echo "Running as root will mess up file permissions. Aborting ..." 1>&2
- exit 1
-fi
die()
{
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<?xml version="1.0"?>
<!DOCTYPE PISI SYSTEM "http://www.pisilinux.org/projeler/pisi/pisi-spec.dtd">
<PISI>
<Source>
<Name>0ad</Name>
<Homepage>http://play0ad.com/</Homepage>
<Packager>
<Name>Kamil Atlı</Name>
<Email>suvari@pisilinux.org</Email>
</Packager>
<License>GPLv2</License>
<License>LGPLv2</License>
<License>CCPL</License>
<License>MIT</License>
<Icon>0ad</Icon>
<IsA>app:gui</IsA>
<PartOf>game.strategy</PartOf>
<Summary>Cross-platform, 3D and historically-based real-time strategy game</Summary>
<Description>Cross-platform, 3D and historically-based real-time strategy game.As the military leader of an ancient civilisation,
you must gather the resources you need to raise a military force capable of dominating your enemies.</Description>
<Archive sha1sum="3c6bb8924d65d17200e6b9475101e7d04f5db13a" type="tarxz">http://releases.wildfiregames.com/0ad-0.0.23b-alpha-unix-build.tar.xz</Archive>
<Archive sha1sum="3e2be1d72e9ed5d413f2cd81de9d48b73b141085" type="tarxz">http://releases.wildfiregames.com/0ad-0.0.23b-alpha-unix-data.tar.xz</Archive>
<BuildDependencies>
<Dependency>zip</Dependency>
<Dependency>nasm</Dependency>
<Dependency>cmake</Dependency>
<Dependency>binutils</Dependency>
<Dependency>curl-devel</Dependency>
<Dependency>zlib-devel</Dependency>
<Dependency>nspr-devel</Dependency>
<Dependency>tiff-devel</Dependency>
<Dependency>mesa-devel</Dependency>
<Dependency>enet-devel</Dependency>
<Dependency>wxGTK-devel</Dependency>
<Dependency>libSM-devel</Dependency>
<Dependency>icu4c-devel</Dependency>
<Dependency>gloox-devel</Dependency>
<Dependency>boost-devel</Dependency>
<Dependency>openal-devel</Dependency>
<Dependency>wxBase-devel</Dependency>
<Dependency>python-devel</Dependency>
<Dependency>libogg-devel</Dependency>
<Dependency>libpng-devel</Dependency>
<Dependency>libsdl2-devel</Dependency>
<Dependency>libxml2-devel</Dependency>
<Dependency>wxGTK2.8-devel</Dependency>
<Dependency>mesa-glu-devel</Dependency>
<Dependency>miniupnpc-devel</Dependency>
<Dependency>libvorbis-devel</Dependency>
<Dependency>libXcursor-devel</Dependency>
<Dependency>subversion-devel</Dependency>
<Dependency>libsodium-devel</Dependency>
<Dependency>python-setuptools</Dependency>
<Dependency>spidermonkey-devel</Dependency>
<Dependency>libjpeg-turbo-devel</Dependency>
</BuildDependencies>
<Patches>
<Patch level="1">fix_permission.patch</Patch>
</Patches>
</Source>
<Package>
<Name>0ad</Name>
<RuntimeDependencies>
<Dependency>tiff</Dependency>
<Dependency>enet</Dependency>
<Dependency>curl</Dependency>
<Dependency>nspr</Dependency>
<Dependency>mesa</Dependency>
<Dependency>icu4c</Dependency>
<Dependency>zlib</Dependency>
<Dependency>wxGTK</Dependency>
<Dependency>gloox</Dependency>
<Dependency>boost</Dependency>
<Dependency>libpng</Dependency>
<Dependency>libgcc</Dependency>
<Dependency>libX11</Dependency>
<Dependency>openal</Dependency>
<Dependency>wxBase</Dependency>
<Dependency>libsdl2</Dependency>
<Dependency>libxml2</Dependency>
<Dependency>libsodium</Dependency>
<Dependency>miniupnpc</Dependency>
<Dependency>libvorbis</Dependency>
<Dependency>libXcursor</Dependency>
<Dependency>libjpeg-turbo</Dependency>
</RuntimeDependencies>
<Files>
<Path fileType="executable">/usr/bin</Path>
<Path fileType="data">/usr/lib</Path>
<Path fileType="data">/usr/share/0ad</Path>
<Path fileType="data">/usr/share/pixmaps</Path>
<Path fileType="data">/usr/share/applications</Path>
<Path fileType="doc">/usr/share/doc/0ad</Path>
<Path fileType="doc">/usr/share/man/man6</Path>
</Files>
<AdditionalFiles>
<AdditionalFile target="/usr/bin/0ad" owner="root" permission="0755">0ad</AdditionalFile>
<AdditionalFile target="/usr/share/applications/0ad.deskop" owner="root" permission="0644">0ad.desktop</AdditionalFile>
<AdditionalFile target="//usr/share/man/man6/0ad.6" owner="root" permission="0644">0ad.6</AdditionalFile>
<AdditionalFile target="/usr/share/pixmaps/0ad.png" owner="root" permission="0644">0ad.png</AdditionalFile>
</AdditionalFiles>
</Package>
<History>
<Update release="1">
<Date>2019-10-30</Date>
<Version>0.0.23b</Version>
<Comment>First release</Comment>
<Email>suvari@pisilinux.org</Email>
<Name>Kamil Atlı</Name>
</Update>
</History>
</PISI>
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<?xml version="1.0" ?>
<PISI>
<Source>
<Name>0ad</Name>
<Summary xml:lang="tr">Tarihsel, 3D gerçek zamanlı strateji oyunu</Summary>
<Description xml:lang="tr">Eski bir uygarlığın askeri lideri olarak,gereken kaynakları toplayıp düşmanlarınıza hükmedecek askeri güce sahip olmalı ve galip gelmelisiniz</Description>
</Source>
</PISI>
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<PISI>
<Name>game.strategy</Name>
</PISI>