ode is an open source, high performance library for simulating rigid body dynamics

This commit is contained in:
groni
2015-10-26 21:20:24 +01:00
parent 34c20fadc7
commit fd7fe58801
3 changed files with 122 additions and 0 deletions
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#!/usr/bin/python
# -*- coding: utf-8 -*-
#
# Licensed under the GNU General Public License, version 3.
# See the file http://www.gnu.org/licenses/gpl.txt
from pisi.actionsapi import autotools
from pisi.actionsapi import pisitools
from pisi.actionsapi import get
def setup():
pisitools.flags.add("-fomit-frame-pointer", "-ffast-math")
autotools.configure("--disable-static \
--enable-shared \
--enable-demos \
--with-trimesh=opcode \
--enable-new-trimesh \
--with-drawstuff=X11 \
--enable-libccd \
--enable-double-precision \
--disable-dependency-tracking")
def build():
autotools.make()
def install():
autotools.rawInstall("DESTDIR=%s" % get.installDIR())
pisitools.dodoc("CHANGELOG.txt", "README.txt")
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<?xml version="1.0" ?>
<!DOCTYPE PISI SYSTEM "http://www.pisilinux.org/projeler/pisi/pisi-spec.dtd">
<PISI>
<Source>
<Name>ode</Name>
<Homepage>http://www.ode.org/</Homepage>
<Packager>
<Name>PisiLinux Community</Name>
<Email>admins@pisilinux.org</Email>
</Packager>
<License>LGPLv2.1</License>
<IsA>library</IsA>
<Summary>High performance library for simulating rigid body dynamics</Summary>
<Description>ode is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API.</Description>
<Archive sha1sum="0279d58cc390ff5cc048f2baf96cff23887f3838" type="tarbz2">mirrors://sourceforge/opende/ode-0.13.tar.bz2</Archive>
<BuildDependencies>
</BuildDependencies>
<Patches>
</Patches>
</Source>
<Package>
<Name>ode</Name>
<RuntimeDependencies>
</RuntimeDependencies>
<Files>
<Path fileType="library">/usr/lib</Path>
<Path fileType="doc">/usr/share/doc</Path>
</Files>
</Package>
<Package>
<Name>ode-devel</Name>
<Summary>Development files for ode</Summary>
<RuntimeDependencies>
<Dependency release="current">ode</Dependency>
</RuntimeDependencies>
<Files>
<Path fileType="executable">/usr/bin/ode-config</Path>
<Path fileType="header">/usr/include</Path>
<Path fileType="data">/usr/lib/pkgconfig</Path>
</Files>
</Package>
<History>
<Update release="4">
<Date>2015-10-26</Date>
<Version>0.13</Version>
<Comment>Version Bump.</Comment>
<Name>Stefan Gronewold (groni)</Name>
<Email>groni@pisilinux.org</Email>
</Update>
<Update release="3">
<Date>2014-03-09</Date>
<Version>0.12</Version>
<Comment>Rebuild</Comment>
<Name>Alihan Öztürk</Name>
<Email>alihan@pisilinux.org</Email>
</Update>
<Update release="2">
<Date>2013-05-18</Date>
<Version>0.12</Version>
<Comment>Enable double precision</Comment>
<Name>Marcin Bojara</Name>
<Email>marcin@pisilinux.org</Email>
</Update>
<Update release="1">
<Date>2012-12-08</Date>
<Version>0.12</Version>
<Comment>First release</Comment>
<Name>Marcin Bojara</Name>
<Email>marcin@pisilinux.org</Email>
</Update>
</History>
</PISI>
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<?xml version="1.0" ?>
<PISI>
<Source>
<Name>ode</Name>
<Summary xml:lang="tr">Vücut dinamiklerini simüle etmek için yüksek başarımlı bir kitaplık</Summary>
<Summary xml:lang="pl">ODE jest biblioteką służącą do symulacji dynamiki bryły sztywnej</Summary>
<Description xml:lang="tr">ode açık kaynaklı, yüksek başarımlı bir vücut dinamiği simülasyon kitaplığıdır. Tam işlevsel, kararlı, olgun ve platform bağımsız bir C/C++ programlama arayüzü sunar.</Description>
<Description xml:lang="fr">SDK (kit de développement) du moteur Open Dynamics.</Description>
<Description xml:lang="pl">Open Dynamics Engine (ODE) jest wolną biblioteką służącą do symulacji dynamiki bryły sztywnej. ODE jest użyteczne przy symulacji pojazdów, obiektów w przestrzeni wirtualnej i wirtualnych stworzeń.</Description>
</Source>
<Package>
<Name>ode-devel</Name>
<Summary xml:lang="tr">ode için geliştirme dosyaları</Summary>
<Summary xml:lang="pl">Pliki nagłówkowe ode</Summary>
</Package>
</PISI>