add Smoking-Guns-1.0 license
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+===============================================================+
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Smokin' Guns LICENSE v1.0
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http://www.smokin-guns.net/
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+===============================================================+
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All files herein excluding binary executables for the game engine
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are provided to you with the following requirements:
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* All content, unless explicitly stated by official or bundled
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documentation is to be only distributed with the project.
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* No file may be relicensed unless described in documentation
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as being under an OSI-approved license that allows such
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relicensing. [1]
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* You may not incur costs for users downloading this package.
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* You may only incur a fee of media cost for burned copies and
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respective shipping cost.
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* You have no right to reverse engineer, copy, disassemble or
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modify bsp files. [2]
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* You have the right to copy, use, modify, distribute, and add
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to the engine code as long as you respect the terms of the GPL
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v2. [3]
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* The bundled installer and zip files will have their md5
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checksum published on the official website to protect users
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from repackaged versions.
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* Do not redistribute any file separate unless there is explicit
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instruction that says you may do so.
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* The official files may be hosted on internet servers but may
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not be tampered with, and must match the md5 checksum. Please
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contribute if you want to add features.
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Copyright Attribution:
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(c) 1999-2005 Id Software
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(c) 2000-2003 Iron Claw Interactive
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(c) 2005-2009 Smokin' Guns Productions
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+===============================================================+
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[1] Public Domain, MIT, BSD typically do, while copyleft (GPL)
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does not.
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[2] Some items may have corresponding .map files available for
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use with a level editor such as Radiant, but each file
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released will have its own accompanying restrictions as
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decided by the author. Creative Commons by-nc-sa applies to
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most but not all raw artwork, so be careful with assuming
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what files are licensed with.
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[3] Engine source is available at:
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http://www.sourceforge.net/projects/smokinguns on SVN.
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[4] Windows build uses custom replacement files to avoid bugs
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introduced by OpenAL sound API merge and new file handling
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method. These files are available in a zip file on
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SourceForge or may be sent by request (sparcdr@users.sf.net).
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Linux/UNIX uses revision 38 only and should not need further
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fixes.
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